
Telemicus Thrace
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Posted - 2006.06.07 07:05:00 -
[1]
Ok, I'll add my 2 ISK. This is from persoanl experience only.
Originally by: The Goblin
Friend: Can I intercept it during its travel (warp)?
Me: No they're invulnerable in warp.
I thought interdictor spheres could pull you our of warp but I'm not sure. Considering you are in a tunnel that warps physical space to the point you can pass 'through' planets being invulnerable from scanners and weapons sounds reasonable.
Originally by: The Goblin Friend: Can I intercept it as it docks at the station?
Me: No it can instant dock and then its invulnerable.
Not everyone has instas or if they do they don't use them for every station and gate. Sure some people *can* insta dock but not everyone does. If they don't stick a couple of high end webbers on them and they ain't getting to the staiton. They can warp off but ram or scram to stop that.
Originally by: The Goblin Friend: Can I stop it from warping at the stargate?
Me: No its probably got WCS modules. Making it, yes, Invulnerable to scramblers and thus combat.
More scrams or ram it. If they still get away pursue them to the next gate. Use the old double web and ram to stop them. If they jam you or use an insta to get to the gate then they have probably escaped, wait for another target or take up belt piracy.
Originally by: The Goblin Friend: Hey, what about these interdictor spheres? Me: NO! Only work for 0.0 people.
Friend: Hey, what about warp bubbles? NO! Again only 0.0 people are able to use them.
Me: And before you ask, no, its invulnerable when undocking too until it does something.
Friend: Like leave?
Me: Yeah
One of the greatest things about 0.0 is certainly the ability to use all the toys and not have to worry about sec hits, concord or gate guns. Your choice to go there of course. My Prowler got sucked into a bubble camp the other night, I dropped out of warp 26km on the far side of the gate. Thankfully my ship has the agility of a shuttle, can do 0 to 2.5km/s in 3 seconds, has resists to rival a battleship and can still move 4,000m¦ of goods.
The undock timer is like the gate cloak thing. It's there so if you get lagged for whatever reason during the session change you are not at a massive disadvantage. The moment you move or activate a module you are a target. If a hauler pilot can align and jump to warp before you can lock, scram and web they deserve to get away. Sensor boosters are your friends.
Originally by: The Goblin
Friend: So... Is there any way I can kill it?
Me: Yeah. Bang into it physically with your ship.
Friend: 0o But my ships only 1/100th the size. How will that stop it.
Me: It just will, don't question it.
All ships have a collision detection thing to avoid crashing into stuff. That's why a BS will dodge a jet can, it's not actually hitting it, it's avoiding it. "Ramming" people off alignment is a tried and trusted tactic and stands up to being questioned.
Originally by: The Goblin
Friend: So how do people kill other people in this game then?
Me: Lag and large numbers of people camping zone in points called gates.
Friend: 0o
Sound about right?
Hunting in packs gets you kills, in no small part due to the versitility a group of ships can provide but also down to raw firepower. Yes I fly with gank squads from time to time and I have been hunted by gank squads just as often. Humans tend to fight in gangs, we are pack animals.
You can also win a lot of fights solo but in my experience tend to miss out on kills more due to the other guy having stabs or just a fast enough ship to get out of scram range. Bear in mind I am not a pirate. I do get attacked by pirates while I'm out in belts on a regular basis and trust me, they use stabs as often as hauler pilots. Still, not everyone uses stabs so solo kills do still happen on a regular basis.
Solo camping I don't think works well unless you have a fast locking ship with a good alpha strike. Go to the Belts.
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